A warm room is the invitation. Keeping the counter moving is the game.
Brew Blitz / released game
04 / THE CONFRONTATION
Find your fight.
The music is something you act on. The game gives that action a world.
Resonant / released game
05 / ROOT HALL
Stay a while.
Some experiences ask for a response. This one gives you room to listen.
Root Hall artwork + music from the burrow repertoire29 sec · Gameplay footage.The Circuit: choose the next opponent.11 sec · Complete short film. Gameplay, music and character.
A rhythm game where the music teaches you how to fight—and the fight changes what you hear.
Released on iOS
Product and creative direction by Jesse Palmer, with AI-assisted development and production.
Read a ticket. Find what belongs. Keep the counter moving as a gentle warmup becomes a crowded shift.
Released on iOS
Product and creative direction by Jesse Palmer, with AI-assisted development and production.
29 sec · One run through six worlds.
Draw under a moving comet. Catch it, carry it or launch it—and learn what a different line can do.
Released on iOS
Product and creative direction by Jesse Palmer, with AI-assisted development and production.
All four panels on one page.All four panels on one page.
Small Problems gives Cat and Cobra a life together through complete wordless stories. The Box Won and Just a Taste can each be read panel by panel or as a whole page.
Two published stories from an eight-comic collection
Story and character direction by Jesse Palmer, with AI-assisted illustration and production.
10 sec · Complete published film.
A ten-second introduction with a small contradiction at its heart. Let Cat finish the thought.
Published on YouTube
Character and creative direction by Jesse Palmer, with AI-assisted performance and production.
46 sec · The complete short. Sound on if you can.
Window Seat extends a world into movement, weather and sound. The complete short is shown here; the published hour-long film lets the place become part of someone’s day.
Published on YouTube · A short and a full hour
Creative direction by Jesse Palmer, with AI-assisted world construction and production.
Root and Refrain
3:23 · Complete composition
Crumb Circuit
3:15 · Complete composition
I selected pieces for the burrow repertoire and directed where they recur. Here they play in Root Hall, artwork from the same burrow world.
Two complete compositions from the burrow repertoire
Music direction and selection by Jesse Palmer, with AI-assisted composition and production.
Five places and a small cast keep turning into finished things: games, films, comics, stickers, music and tools to make your own. More than a hundred pieces have been posted since August; the trunk holds a few of them.
Posted on Instagram, YouTube and TikTok · 32 stickers on GIPHY
Product and creative direction by Jesse Palmer, with AI-assisted artwork, code and production.
A cast of game characters becomes a set of useful reactions: laughter, affection, surprise. These three examples belong to a collection of 32 published stickers, available to use in conversation.
Three of 32 stickers published on GIPHY
Character and creative direction by Jesse Palmer, with AI-assisted illustration and motion.