Projects with public links, screenshots, or reviewable artifacts.

Playable mobile buildcraft RPG

SkillOrb Trials

A systems-driven RPG prototype where players build around champions, SkillOrbs, battle screens, boss encounters, and progression loops.

Public alpha
Playable through Expo, with the public page showing real gameplay screens and a download path.
Systems in play
Build crafting, SkillOrb socketing, battle, boss, and social/feed screens.
Game Systems RPG Progression Combat Simulation Mobile
Open SkillOrb Trials

AI decision-framework simulator

Tactics Lab

A tactics simulation prototype for designing, testing, and comparing AI decision-making frameworks.

Decision model
Decision models as testable systems, scenario comparison, and structured tactical reasoning.
AI Workflows Decision Systems Simulation Prototyping
Explore Tactics Lab

AI-first production-system concept

Agent OS for Game Development

A modular AI-assisted workflow system for turning creative direction into contracts, validators, previews, handoffs, and reviewable build evidence.

Workflow artifacts
Proof lanes, module map, source manifests, and reviewable handoff surfaces.
Current maturity
Runtime adapters, gameplay canon, final art direction, and handoff work remain gated.
AI Workflows Game Development Systems Architecture Documentation
View Agent OS Modules

Tabletop, puzzle, and physical game design

Toy & Game Designs

Earlier design explorations across puzzle, strategy, tabletop, and hands-on physical prototyping.

Design range
External page includes projects such as CryptoCube, Crater Chase, and Marble Tower.
Game Design Puzzle Design Physical Prototyping Tabletop
See Toy & Game Designs

Notes

Writing / Notes

Notes on systems, games, AI workflows, prototyping, and what I am learning while building.

Writing Systems Thinking AI Workflows Game Design
Read Notes

Additional Work

Other prototypes, tools, and workflow systems from recent exploration.

Student wellness tracking platform Custom goal and habit-system app Reusable mobile game shell Modular animation engine experiments In-app learning labs and feature demos AI workflows for prototypes, knowledge, and project documentation

About / Focus

Systems work, made testable.

I work best on ambiguous systems problems: shaping ideas, building prototypes, testing behavior, and making complex workflows easier to reason about.

My current work spans systems-driven game design, AI-assisted prototyping, internal workflow design, and practical experimentation.